ImprovedEditor
Rework the document reflection into real glass
The editor's whole-icon reflection now renders with the same glass material used on layers, with separate highlight-width and opposing-highlight controls.
The global reflection you toggle in the Document section used to be a bespoke shader that faked a highlight and shadow overlay. It’s now the actual liquid-glass material wrapped around your icon’s silhouette, so it reacts to the light angle and bezel the same way a glass layer does.
The old Blur slider is gone; in its place you get a Highlight Width control and a linkable Opposing Highlight, matching the controls glass layers already have.
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