All changes
FixedEditor

Fix shadows and glows rendering too soft on high-resolution exports

Drop shadows, glows, and sticker borders no longer come out roughly twice as blurred and offset on retina exports as they look in the editor.

A pixel-density factor was being applied to blur and offset a second time on top of a render pass that already accounted for it, so anything exported at a high pixel density — shadows, glows, and sticker die-cut borders — landed noticeably softer and further offset than what was shown while editing. Exports now match the canvas at every density.

Comments

Log in to join the conversation.