FixedEditor
Fix shadows and glows rendering too soft on high-resolution exports
Drop shadows, glows, and sticker borders no longer come out roughly twice as blurred and offset on retina exports as they look in the editor.
A pixel-density factor was being applied to blur and offset a second time on top of a render pass that already accounted for it, so anything exported at a high pixel density — shadows, glows, and sticker die-cut borders — landed noticeably softer and further offset than what was shown while editing. Exports now match the canvas at every density.
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