macOSicons Editor
Layers, paths, gradients and the materials macOS actually uses. Runs in the browser and exports .icns, PNG and Icon Composer .icon bundles.
Free. No account needed until you export.





Materials
The material is applied to the path, not baked into a bitmap. Change the shape and the refraction, bezel and specular update with it.
These are the inspector's own defaults: refraction, bezel, chroma and specular on a vector star.
The editor
Draw, mask, light, draft with AI if you want, then export. Scroll through the panels from the real editor.





Layers & paths
Rectangles, stars, text and pen paths, with booleans, corner radii and a proper layer list. Everything stays a path.
Icon or folder
Switch the document between the app-icon squircle and the macOS folder shape. Layers, materials and exports follow.
Materials
Glass, clay and emboss are computed on the vector, so bezel, chroma and edge darkening respond to the exact shape.
AI assistant
The assistant edits the document as layers. Ask for a material change, a gradient or a new direction, then keep working by hand.
Export
One menu. Icon Composer .icon bundles for Tahoe, .icns for everything before it, Windows and Linux kits, and a favicon pack.
Around the editor
Search, mask, convert and generate without opening a document. Every button in the toolkit is also an endpoint.
# Mask any PNG into a macOS app icon
curl -X POST https://api.macosicons.com/api/v1/editor/mask \
-H "x-api-key: $MACOSICONS_API_KEY" \
-F "image=@artwork.png" \
-o icon.png
# Every release file in one zip
curl -X POST https://api.macosicons.com/api/v1/editor/pack \
-H "x-api-key: $MACOSICONS_API_KEY" \
-F "image=@artwork.png" \
-o release-kit.zipEvery account gets an API key with a free tier. Same endpoints the toolkit buttons call.
It starts as a scratch document in your browser. Sign up when you want to save or export.